// -*- C++ -*- // IVec.h: Integer version of the 3-vector class in Vec.h // // Copyright (C) 2008-2011 Jakob Schiotz and Center for Individual // Nanoparticle Functionality, Department of Physics, Technical // University of Denmark. Email: schiotz@fysik.dtu.dk // // This file is part of Asap version 3. // Asap is released under the GNU Lesser Public License (LGPL) version 3. // However, the parts of Asap distributed within the OpenKIM project // (including this file) are also released under the Common Development // and Distribution License (CDDL) version 1.0. // // This program is free software: you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License // version 3 as published by the Free Software Foundation. Permission // to use other versions of the GNU Lesser General Public License may // granted by Jakob Schiotz or the head of department of the // Department of Physics, Technical University of Denmark, as // described in section 14 of the GNU General Public License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // and the GNU Lesser Public License along with this program. If not, // see . #ifndef __IVEC_H__ #define __IVEC_H__ #include using std::istream; using std::ostream; namespace ASAPSPACE { /// An integer 3-vector. /// The only data is the three positions (and there are no virtual /// functions), so the memory layout of an array of IVecs will be x0, /// y0, z0, x1, y1, z1, x2, ... /// /// Almost all operations are inline for speed. class IVec { public: /// Dummy constructor needed by STL containers. IVec() {}; /// Construct a 3-vector from three ints. IVec(int x0, int x1, int x2); /// Dot product int operator*(const IVec& v) const; /// Multiplication with scalar IVec operator*(const int& s) const; /// Add two IVecs IVec operator+(const IVec& v) const; /// Subtract two IVecs IVec operator-(const IVec& v) const; /// Unary minus IVec operator-() const; /// Add a IVec to this one. IVec& operator+=(const IVec& v); /// Subtract a vec from this one. IVec& operator-=(const IVec& v); /// Multiply this vec with a scalar IVec& operator*=(int s); /// Divide this IVec with a scalar. IVec& operator/=(int s); /// IVec equality bool operator==(const IVec &v) const; /// const indexing int operator[](int n) const; /// Non-const indexing int& operator[](int n); /// Cross product of two IVecs. friend IVec Cross(const IVec& v1, const IVec& v2); /// The length of a IVec friend int Length2(const IVec& v); /// Increment y with a times x. friend void Vaxpy(int a, const IVec& x, IVec& y); /// Print a Vec friend ostream& operator<<(ostream& out, const Vec& v); public: int x, y, z; }; inline IVec::IVec(int x0, int x1, int x2) { x = x0; y = x1; z = x2; } inline int IVec::operator*(const IVec& v) const { return x * v.x + y * v.y + z * v.z; } inline IVec IVec::operator*(const int& s) const { return IVec(s * x, s * y, s * z); } inline IVec IVec::operator+(const IVec& v) const { return IVec(x + v.x, y + v.y, z + v.z); } inline IVec IVec::operator-(const IVec& v) const { return IVec(x - v.x, y - v.y, z - v.z); } inline IVec IVec::operator-() const { return IVec(-x, -y, -z); } inline IVec& IVec::operator+=(const IVec& v) { x += v.x; y += v.y; z += v.z; return *this; } inline IVec& IVec::operator-=(const IVec& v) { x -= v.x; y -= v.y; z -= v.z; return *this; } inline IVec& IVec::operator*=(int s) { x *= s; y *= s; z *= s; return *this; } inline IVec& IVec::operator/=(int s) { x /= s; y /= s; z /= s; return *this; } inline bool IVec::operator==(const IVec &v) const { return (x == v.x) && (y == v.y) && (z == v.z); } inline int IVec::operator[](int n) const { return (&x)[n]; } inline int& IVec::operator[](int n) { return (&x)[n]; } inline IVec Cross(const IVec& v1, const IVec& v2) { return IVec(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x); } inline void Vaxpy(int a, const IVec& x, IVec& y) { y.x += a * x.x; y.y += a * x.y; y.z += a * x.z; } inline int Length2(const IVec& v) { return v.x * v.x + v.y * v.y + v.z * v.z; } inline ostream& operator<<(ostream& out, const IVec& v) { out << "(" << v.x << ", " << v.y << ", " << v.z << ")"; return out; } } // end namespace #endif // __IVEC_H__