// // CDDL HEADER START // // The contents of this file are subject to the terms of the Common Development // and Distribution License Version 1.0 (the "License"). // // You can obtain a copy of the license at // http://www.opensource.org/licenses/CDDL-1.0. See the License for the // specific language governing permissions and limitations under the License. // // When distributing Covered Code, include this CDDL HEADER in each file and // include the License file in a prominent location with the name LICENSE.CDDL. // If applicable, add the following below this CDDL HEADER, with the fields // enclosed by brackets "[]" replaced with your own identifying information: // // Portions Copyright (c) [yyyy] [name of copyright owner]. All rights reserved. // // CDDL HEADER END // // // Copyright (c) 2014, Regents of the University of Minnesota. // All rights reserved. // // Contributors: // Ryan S. Elliott // Mingjian Wen // #include "EAM_CubicNaturalSpline.hpp" #include "EAM_Implementation.hpp" //****************************************************************************** /* QC natural cubic spline interpolation. */ void EAM_Implementation::SplineInterpolate(double const * const dat, double const delta, int const n, double * const coe) { // setup convenient pointers (spline) into the coefficients (coe) array double ** const spline = new double *[n]; // deleted at end of function for (int i = 0; i < n; ++i) { spline[i] = &coe[i * NUMBER_SPLINE_COEFF]; } // local variables double * const f7 = new double[n]; double * const CSu = new double[n]; double CSp; double CSqn; double CSun; // calculate the second derivatives f7[0] = 0.0; CSu[0] = 0.0; for (int i = 1; i < n - 1; i++) { CSp = 0.5 * f7[i - 1] + 2.0; f7[i] = -0.5 / CSp; CSu[i] = (dat[i + 1] - 2.0 * dat[i] + dat[i - 1]) / delta; CSu[i] = (3.0 * CSu[i] / delta - 0.5 * CSu[i - 1]) / CSp; } CSqn = 0.0; CSun = 0.0; f7[n - 1] = (CSun - CSqn * CSu[n - 2]) / (CSqn * f7[n - 2] + 1.0); for (int i = n - 2; i >= 0; i--) { f7[i] = f7[i] * f7[i + 1] + CSu[i]; } // calculate the interpolation coefficients for (int m = 0; m < n - 1; ++m) { spline[m][F_CONSTANT] = dat[m]; spline[m][F_LINEAR] = dat[m + 1] - dat[m] - delta * delta * (f7[m + 1] + 2.0 * f7[m]) / 6.0; spline[m][F_QUADRATIC] = delta * delta * f7[m] / 2.0; spline[m][F_CUBIC] = delta * delta * (f7[m + 1] - f7[m]) / 6.0; } spline[n - 1][F_LINEAR] = 0.0; spline[n - 1][F_QUADRATIC] = 0.0; spline[n - 1][F_CUBIC] = 0.0; for (int m = 0; m < n; ++m) { spline[m][DF_CONSTANT] = spline[m][F_LINEAR] / delta; spline[m][DF_LINEAR] = 2.0 * spline[m][F_QUADRATIC] / delta; spline[m][DF_QUADRATIC] = 3.0 * spline[m][F_CUBIC] / delta; } for (int m = 0; m < n; ++m) { spline[m][D2F_CONSTANT] = spline[m][DF_LINEAR] / delta; spline[m][D2F_LINEAR] = 2.0 * spline[m][DF_QUADRATIC] / delta; } delete[] f7; delete[] CSu; delete[] spline; }